! = SCREENSAVER file !!! = Read Me file !C = ZX Spectrum Hobetta picture format ### = DoubleSpace compressed volume ### = QTIC tmp #24 = LocoScript printer file (24 pin) #GF = MetaFont font file #IB = LocoScript printer data file #SC = LocoScript printer data file #ST = LocoScript standard mode printer definitions $ = VB Basic Symbol file $#! = Aol5.0 Virchk file $$$ = backup file /many prgs $$$ = OS/2 to keep track of archived files $$$ = Temporary file $$_ = Midiprg Capella compressed file $$A = OS/2 file $$F = OS/2 database $$P = OS/2 notes $$S = OS/2 spreadsheet $00 = Pipe; also $01, $02... $01 = Midi file $02 = Midi file $1 = ZX Spectrum file in HOBETA format $C = ZX Spectrum Hobetta picture format $D$ = OS/2 Planner data $DB = dBase IV temporary $ED = Ms C editor temporary file $EU = Midiprg Mustat compressed file $ID = Midiprg Steinberg Cubasis compressed file $LL = Midiprg Steinberg Cubasis compressed file $LN = Borland C++ TLink response file $msF = (MAC FILE_TYPE) Adobe Configuration $NG = Midiprg Mustat compressed file $O1 = Pipe file (DOS) $OL = DOS pipe file $ON = Midiprg Steinberg Cubasis Fonts compressed file $RI = Midiprg Steinberg Cubasis Mme_mpu compressed file $RR = Midiprg Steinberg Cubasis compressed file $S = ZX Spectrum Hobetta picture format $TF = Midiprg Steinberg Cubasis Fonts compressed file $VM = Windows 3.x Virtual Manager temporary file $WM = Epson creativ studio 30 example file $XE = Midiprg Mustat compressed file &&& = Temporary file )2( = LHA archiver temporary file --- = Backup -0 = Hi-Scores -5 = Audio Utility Tuningwrench compressed file ..CT = (MAC FILE TYPE) Scitex Image (put 8BIM as creator if you want that files open directly in Photoshop when you double-click on them on the Mac .bMp = (MAC FILE_TYPE) Poser Bump Map .BMP = (MAC FILE_TYPE) Windows BitMap .obj = (MAC FILE_TYPE) Poser Set .obx = (MAC FILE_TYPE) Poser Object .PCX = (MAC FILE_TYPE) PCX Graphic .poz = (MAC FILE_TYPE) Poser Pos .WMF = (MAC FILE_TYPE) Windows MetaFile .WP4 = (MAC FILE TYPE) PC WP4 file as seen by Wordperfect 2 for the Mac .WP5 = (MAC FILE TYPE) PC WP51 file as seen by Wordperfect 2 for the Mac .WP6 = (MAC FILE_TYPE) WordPerfect 6 0 = Javasoft Jre 1.3 lib file 0 = Microsoft Flight Simulator Texture file 0-R = Png file 0-W = Png file 000 = MS Double Space (eg DBLSPACE.000) 000-999 = often backup versions of files eg config.000 001 = Hayes JT FAX fax 001 = Often used as backup file or see above 001 = RicohFax 001 = Smartfax 001- = Game resource file (Indiana Jones,Loom..) 001-999 = Database index files by Superbase 002 = Driveimage5 Setup file 003 = Driveimage5 Setup file 004 = Winfunktion v8 Julia fractal file 005 = Winfunktion v8 Julia fractal file 006 = Winfunktion v8 Julia fractal file 007 = Winfunktion v8 Julia fractal file 008 = Winfunktion v8 Julia fractal file 009 = Winfunktion v8 Julia fractal file 00_ = Winfnkt8 file 00B = PenSoft Payroll Backup File 01 = Game: fifa 2001 user file 010 = Winfunktion v8 Julia fractal file 011 = Winfunktion v8 Julia fractal file 012 = Winfunktion v8 Julia fractal file 013 = Winfunktion v8 Julia fractal file 014 = Winfunktion v8 Julia fractal file 015 = Winfunktion v8 Julia fractal file 016 = Formula 1 car race 2001 file 017 = Winfunktion v8 Julia fractal file 018 = Winfunktion v8 Julia fractal file 019 = Winfunktion v8 Julia fractal file 01_ = Winfunktion 8 file 01B = PenSoft Payroll Backup File 020 = Winfunktion v8 Julia fractal file 021 = Winfunktion v8 Julia fractal file 022 = Winfunktion v8 Julia fractal file 023 = Winfunktion v8 Julia fractal file 024 = Winfunktion v8 Julia fractal file 025 = Winfunktion v8 Julia fractal file 026 = Winfunktion v8 Julia fractal file 027 = Winfunktion v8 Julia fractal file 028 = Winfunktion v8 Julia fractal file 029 = Winfunktion v8 Julia fractal file 02_ = Winfunktion 8 file 030 = Printer driver file 031 = Winfunktion v8 Julia fractal file 032 = Winfunktion v8 Julia fractal file 033 = Printer driver file 034 = Winfunktion v8 Julia fractal file 035 = Winfunktion v8 Julia fractal file 036 = Printer driver file 037 = Winfunktion v8 Julia fractal file 038 = Winfunktion v8 Julia fractal file 039 = Winfunktion v8 Julia fractal file 03_ = Winfunktion 8 file 040 = Winfunktion v8 Julia fractal file 041 = Winfunktion v8 Julia fractal file 042 = Printer driver file 043 = Winfunktion v8 Julia fractal file 044 = Printer driver file 045 = Winfunktion v8 Julia fractal file 046 = Winfunktion v8 Julia fractal file 047 = Winfunktion v8 Julia fractal file 048 = Winfunktion v8 Julia fractal file 049 = Printer driver file 04_ = Winfunktion 8 file 050 = Winfunktion v8 Julia fractal file 051 = Winfunktion v8 Julia fractal file 052 = Winfunktion v8 Julia fractal file 053 = Winfunktion v8 Julia fractal file 054 = Winfunktion v8 Julia fractal file 055 = Winfunktion v8 Julia fractal file 056 = Winfunktion v8 Julia fractal file 057 = Winfunktion v8 Julia fractal file 058 = Winfunktion v8 Julia fractal file 059 = Winfunktion v8 Julia fractal file 05_ = Winfunktion 8 file 060 = Winfunktion v8 Julia fractal file 061 = Winfunktion v8 Julia fractal file 062 = Winfunktion v8 Julia fractal file 063 = Winfunktion v8 Julia fractal file 064 = Winfunktion v8 Julia fractal file 065 = Winfunktion v8 Julia fractal file 066 = Winfunktion v8 Julia fractal file 067 = Winfunktion v8 Julia fractal file 068 = Winfunktion v8 Julia fractal file 069 = Winfunktion v8 Julia fractal file 06_ = Winfunktion 8 file 070 = Winfunktion v8 Julia fractal file 071 = Winfunktion v8 Julia fractal file 072 = Winfunktion v8 Julia fractal file 073 = Winfunktion v8 Julia fractal file 074 = Winfunktion v8 Julia fractal file 075 = Ventura Publisher 75x75 dpi font 076 = Winfunktion v8 Julia fractal file 077 = Winfunktion v8 Julia fractal file 078 = Winfunktion v8 Julia fractal file 079 = Winfunktion v8 Julia fractal file 080 = Winfunktion v8 Julia fractal file 081 = Winfunktion v8 Julia fractal file 082 = Winfunktion v8 Julia fractal file 083 = Winfunktion v8 Julia fractal file 084 = Winfunktion v8 Julia fractal file 085 = Ventura Publisher 85x85 dpi font 086 = Winfunktion v8 Julia fractal file 087 = Winfunktion v8 Julia fractal file 088 = Winfunktion v8 Julia fractal file 089 = Winfunktion v8 Julia fractal file 090 = Printer driver file 091 = Ventura Publisher 91x91 dpi font 092 = Winfunktion v8 Julia fractal file 093 = Winfunktion v8 Julia fractal file 094 = Winfunktion v8 Julia fractal file 095 = Winfunktion v8 Julia fractal file 096 = Ventura Publisher 96x96 dpi font 097 = Winfunktion v8 Julia fractal file 098 = Winfunktion v8 Julia fractal file 099 = Winfunktion v8 Julia fractal file 0B = PageMaker printer font with lineDraw extended character set 0HA = Maestro Mama file 0NV = cygwin terminfo file 0RV = cygwin terminfo file 1 = Unformatted manual page (Roff/nroff/troff/groff) 1-C = Graphlib Urt file 1-P = Png file 1-STEP = Backup file (Iomega Backup) 10 = "IBM Voice Type" languages scripts Data file 10 = Saltlake city game Music file 100 = Designer graphics file 101 = Omnipage Ocr file 102 = Omnipage Ocr file 103 = Omnipage Ocr file 104 = Omnipage Ocr file 105 = Winfunktion v8 Julia fractal file 106 = Winfunktion v8 Julia fractal file 107 = Winfunktion v8 Julia fractal file 108 = Omnipage Ocr file 109 = Winfunktion v8 Julia fractal file 10NV = cygwin terminfo file 10RV = cygwin terminfo file 10X = Gemini 10x printer bitmap graphics 11 = "IBM Voice Type" languages scripts Data file 11 = Saltlake city game Music file 110 = Omnipage Ocr file 111 = Winfunktion 8 grafik Julia1 file 112 = Winfunktion 8 grafik Julia1 file 113 = Winfunktion v8 Julia fractal file 114 = Winfunktion v8 Julia fractal file 115 = Winfunktion v8 Julia fractal file 116 = Winfunktion v8 Julia fractal file 117 = Winfunktion v8 Julia fractal file 118 = Winfunktion 8 grafik Julia1 file 119 = Winfunktion v8 Julia fractal file 12 = "IBM Voice Type" languages scripts Data file 12 = Saltlake city game Music file 120 = Winfunktion v8 Julia fractal file 121 = Winfunktion v8 Julia fractal file 122 = Winfunktion v8 Julia fractal file 123 = Lotus 123 97 data 123 = Mime: application/lotus 123 = Mime: application/vnd.lotus-1-2-3 124 = Winfunktion v8 Julia fractal file 125 = Winfunktion v8 Julia fractal file 126 = Winfunktion v8 Julia fractal file 127 = Winfunktion v8 Julia fractal file 128 = Omnipage Ocr file 129 = Winfunktion 8 grafik Julia1 file 12M = Lotus 123 97 smartmaster 12U = PageMaker Font File 13 = "IBM Voice Type" languages scripts Data file 13 = Saltlake city game Music file 130 = Winfunktion 8 grafik Julia1 file 131 = Winfunktion v8 Julia fractal file 132 = Winfunktion v8 Julia fractal file 133 = Winfunktion 8 grafik Julia1 file 134 = Winfunktion v8 Julia fractal file 135 = Winfunktion v8 Julia fractal file 136 = Winfunktion v8 Julia fractal file 137 = Winfunktion 8 grafik Julia1 file 138 = Winfunktion v8 Julia fractal file 139 = Winfunktion 8 grafik Julia1 file 14 = "IBM Voice Type" languages scripts Data file 14 = Saltlake city game Music file 140 = Winfunktion v8 Julia fractal file 141 = Winfunktion v8 Julia fractal file 142 = Winfunktion v8 Julia fractal file 143 = Winfunktion 8 grafik Julia1 file 144 = Winfunktion v8 Julia fractal file 145 = Winfunktion 8 grafik Julia1 file 146 = Winfunktion v8 Julia fractal file 147 = Winfunktion v8 Julia fractal file 148 = Winfunktion v8 Julia fractal file 149 = Winfunktion 8 grafik Julia1 file 15 = "IBM Voice Type" languages scripts Data file 15 = Saltlake city game Music file 150 = Winfunktion v8 Julia fractal file 151 = Winfunktion 8 grafik Julia1 file 152 = Winfunktion v8 Julia fractal file 153 = Winfunktion 8 grafik Julia1 file 154 = Winfunktion v8 Julia fractal file 155 = Winfunktion v8 Julia fractal file 156 = Winfunktion v8 Julia fractal file 157 = Winfunktion v8 Julia fractal file 158 = Winfunktion v8 Julia fractal file 159 = Winfunktion 8 grafik Julia1 file 15U = PageMaker printer font with PI font set 16 = "IBM Voice Type" languages scripts Data file 16 = Saltlake city game Music file 160 = Omnipage Ocr file 161 = Winfunktion v8 Julia fractal file 162 = Winfunktion v8 Julia fractal file 163 = Winfunktion 8 grafik Julia1 file 164 = Winfunktion v8 Julia fractal file 165 = Winfunktion v8 Julia fractal file 166 = Winfunktion v8 Julia fractal file 167 = Winfunktion 8 grafik Julia1 file 168 = Winfunktion v8 Julia fractal file 169 = Winfunktion 8 grafik Julia1 file 16_ = Ntgraph Setup file 17 = "IBM Voice Type" languages scripts Data file 170 = Winfunktion v8 Julia fractal file 171 = Winfunktion v8 Julia fractal file 172 = Winfunktion v8 Julia fractal file 173 = Winfunktion v8 Julia fractal file 174 = Winfunktion v8 Julia fractal file 175 = Winfunktion 8 grafik Julia1 file 176 = Winfunktion v8 Julia fractal file 177 = image file 178 = Winfunktion v8 Julia fractal file 179 = Winfunktion v8 Julia fractal file 18 = "IBM Voice Type" languages scripts Data file 18 = Saltlake city game Music file 180 = Winfunktion v8 Julia fractal file 181 = Winfunktion v8 Julia fractal file 182 = Winfunktion v8 Julia fractal file 183 = Winfunktion 8 grafik Julia1 file 184 = Winfunktion v8 Julia fractal file 185 = Winfunktion v8 Julia fractal file 186 = Winfunktion v8 Julia fractal file 187 = Winfunktion 8 grafik Julia1 file 188 = Winfunktion v8 Julia fractal file 189 = Winfunktion v8 Julia fractal file 19 = "IBM Voice Type" languages scripts Data file 19 = Saltlake city game Music file 190 = Winfunktion v8 Julia fractal file 191 = Winfunktion 8 grafik Julia1 file 192 = Winfunktion v8 Julia fractal file 193 = Winfunktion v8 Julia fractal file 194 = Winfunktion v8 Julia fractal file 195 = Winfunktion v8 Julia fractal file 196 = Winfunktion v8 Julia fractal file 197 = Winfunktion v8 Julia fractal file 198 = Winfunktion v8 Julia fractal file 199 = Winfunktion v8 Julia fractal file 1AU = Wave afsp man Audio file 1M = cygwin man file 1PE = TurboTax Form File 1PS = Man Ps file 1ST = 'Readme.1st' is a textfile 1T = Fortran file 1TX = 1toX File (Logipole) 1X = SYSTEM-PROG C-SRC file 2 = "IBM Voice Type" languages scripts Data file 2 = Saltlake city game Music file 2 = Unformatted manual page (Roff/nroff/troff/groff) 20 = Saltlake city game Music file 200 = Winfunktion v8 Julia fractal file 201 = Starmoney Agent Rollback file 202 = Winfunktion v8 Julia fractal file 203 = Winfunktion v8 Julia fractal file 204 = Winfunktion v8 Julia fractal file 205 = Winfunktion v8 Julia fractal file 206 = Winfunktion v8 Julia fractal file 207 = Winfunktion 8 grafik Julia1 file 208 = Winfunktion v8 Julia fractal file 209 = Winfunktion v8 Julia fractal file 21 = Saltlake city game Music file 210 = Starmoney Bpd Hbcioffl 280 file 211 = Winfunktion v8 Julia fractal file 212 = DOC file 213 = Winfunktion v8 Julia fractal file 214 = Winfunktion v8 Julia fractal file 215 = Winfunktion v8 Julia fractal file 216 = Winfunktion v8 Julia fractal file 217 = Winfunktion v8 Julia fractal file 218 = Winfunktion v8 Julia fractal file 219 = Winfunktion v8 Julia fractal file 22 = Saltlake city game Music file 220 = Winfunktion v8 Julia fractal file 221 = Winfunktion v8 Julia fractal file 222 = Winfunktion v8 Julia fractal file 223 = Winfunktion v8 Julia fractal file 224 = Winfunktion v8 Julia fractal file 225 = Winfunktion v8 Julia fractal file 226 = Winfunktion v8 Julia fractal file 227 = Winfunktion v8 Julia fractal file 228 = Winfunktion v8 Julia fractal file 229 = Winfunktion 8 grafik Julia1 file 230 = Winfunktion v8 Julia fractal file 231 = Winfunktion v8 Julia fractal file 232 = Microsoft Office Install/tbv 233 = Winfunktion v8 Julia fractal file 234 = Winfunktion v8 Julia fractal file 235 = Winfunktion v8 Julia fractal file 236 = Winfunktion v8 Julia fractal file 237 = Winfunktion v8 Julia fractal file 238 = Winfunktion v8 Julia fractal file 239 = Winfunktion v8 Julia fractal file 24 = Saltlake city game Music file 240 = Winfunktion v8 Julia fractal file 24B = 24B bitmap image 25 = Saltlake city game Music file 255 = SBIG Astronomical Image 256 = Formula 1 car race 2001 file 25NV = cygwin terminfo file 25RV = cygwin terminfo file 28 = Saltlake city game Music file 281 = Asm Md86 file 286 = very old Virtual device driver (Win 3.x/ Windows standard mode) 2A = Dictionary file 2BP = Pocket PC bitmap 2CLK = (MAC FILE_TYPE) Frontier Script File 2D = Amapi picture format 2GR = 286 GRabber file 2ND = algs5.2 file 2SYS = Scrapbook 3 = "IBM Voice Type" languages scripts Data file 3 = Saltlake city game Music file 3 = Unformatted manual page (Roff/nroff/troff/groff) 301 = Brook Trout image 301 = Fax (Super FAX 2000 - Fax-Mail 96) 303 = Seq-303 Settings 32 = Saltlake city game Music file 320 = Screamtracker 32 file 323 = New Media Phone, H.323 Internet Telephony 32_ = Ntgraph Setup file 32C = System driver file 32N = System driver file 32S = Win 32s file 34 = Saltlake city game Music file 340 = Chromelion Demo Data File 36 = Saltlake city game Music file 37 = Saltlake city game Music file 370 = Printer driver file 386 = Virtual device driver (Windows 386 enhanced mode) 38_ = Compr. Tvideo card Neu file 3B = Data Flex 2.3b (.DAT) 3D = Atari Stereo CAD-3D objects graphics format 3D0 = tracks for grand prix legends (by papyrus) 3D2 = Atari Stereo CAD-3D 2.0 objects graphics format 3D3 = Grafik Anim file 3D4 = Atari Stereo CAD-3D objects graphics format 3DD = Grafik Anim file 3DF = Quickdraw 3D file 3DI = 3d graphic file 3DM = Mime: model/vnd.flatland.3dml 3DM = Mime: text/vnd.in3d.3dml 3DM = Mime: x-world/x-3dmf 3DM = Quickdraw 3D metafile 3DMF = (MAC FILE_TYPE) QuickDraw 3D Model 3DMF = 3D MetaFile for Quickdraw 3D (MacOS) 3DMF = Mime: x-world/x-3dmf 3DML = 3DML (3 Dimentional Markup Language) dat file 3DML = Mime: model/vnd.flatland.3dml 3DML = Mime: text/vnd.in3d.3dml 3DO = Tank3 demo file 3DP = Serif 3D Plus 3DS = Autodesk 3D Studio 3D scene 3DT = Texture 3D 3DV = Grafic 3dv file 3DX = 3d Graphic 3DZ = Easy 3D Creator Project File 3FX = CorelChart 3D effects 3FX = Picture CorelChart 3GR = Device Driver 3GR = Windows Screen Grabber for MS-DOS applications 3IN = Configuration MSN Setup Information 3PS = Man Ps file 3RD = algs5.2 file 3T = Often man file 3T4 = Util3 binary file converter to ascii 3TA = Triple-T Animation 3TP = Triple-T Plug-in 3X = cygwin man file 3~6 = Win3 System file(compr) 4 = "IBM Voice Type" languages scripts Data file 4 = Saltlake city game Music file 4 = Unformatted manual page (Roff/nroff/troff/groff) 40 = Aol40 organizer file 400 = Designer graphics file 404 = Fruitypro Samples Ts404 presets file 411 = Mavica picture format 42 = Saltlake city game Music file 44 = CWCDATA file 45 = Saltlake city game Music file 486 = system driver file 486 and higher 49 = Saltlake city game Music file 4BT = GoDot picture format 4C$ = 4Cast/2 datafile 4DB = 4th Dimension Structure file 4DD = 4D Chart 4DD = 4th Dimension Data File 4DR = 4th Dimension Data Resource File 4DX = 4th Dimension Pugin File 4FI = 4th Dimension Insider File 4GE = Informix 4GL compiled source code 4GL = Informix 4GL language source code 4MD = Music file 4PP = Photoparade Slideshow; player: www.photoparade.com/player 4SW = 4DOS SWap File 4TH = Forth source code 4X4 = 4X4 off road game 5 = "IBM Voice Type" languages scripts Data file 5 = Saltlake city game Music file 5 = Unformatted manual page (Roff/nroff/troff/groff) 510 = Cthugha 51 file 555 = Sierra graphic uncompressed semi interlace 586 = Asm586 file 5D = Msworks file 5OO = Dos7 file 5PS = Man Ps file 5TH = algs5.2 file 6 = "IBM Voice Type" languages scripts Data file 6 = Saltlake city game Music file 64B = C64 Pc64 Emul file 64C = C64 Pc64 Emul file 64D = C64 Pc64 Emul file 64K = C64 Pc64 Emul file 668 = Music (mixing always at 12048Hz) 669 = 669 Composer music (8 channels MOD) 68 = Pc Curses 14 file 682 = Trend Pc-cillin 2000 file 686 = Asm686 file 6CM = Sound; 669 Composer 6CM = Triton FastTracker music (6 Channel Module) 7 = "IBM Voice Type" languages scripts Data file 7 = Saltlake city game Music file 712 = Htmst712 file 73I = TI-73/82/83/85/86/89/92 Bitmap 75 = Ventura Publisher 75x75 dpi display font 777 = 777 compressed file archive 7INI = (MAC FILE_TYPE) Extensions Manager 7LSD = (MAC FILE_TYPE) @THINK C Debugger 7PS = Man Ps file 7XE = Keeboo web book import shortcut 8 = A86 ASM assembly language source code file 800 = PC-Config Vers. 8 820 = Whatsnew.820 = PC-Config 8.20 Info 82I = TI-73/82/83/85/86/89/92 Bitmap 83I = TI-73/82/83/85/86/89/92 Bitmap 83P = TI-Graph Link (TI-83 Program) 85 = Ventura Publisher 85x85 dpi display font 850 = Msdev Visual Foxpro 98 file 852 = Msdev Visual Foxpro 98 file 854 = Bitmap. Same as BMP. Saved in 8514 resolution for MS MRBC.EXE; 85I = TI-73/82/83/85/86/89/92 Bitmap 866 = Msdev Visual Foxpro 98 file 86I = TI-73/82/83/85/86/89/92 Bitmap 89I = TI-73/82/83/85/86/89/92 Bitmap 8B? = Plug-in Photoline 32 8BA = Adobe PhotoShop Import dll 8BAM = (MAC FILE_TYPE) Photoshop Acquirer 8BBR = (MAC FILE_TYPE) Photoshop Brushes 8BC = Adobe Photoshop 5.0 Sdk Plugins file 8BCO = (MAC FILE_TYPE) Photoshop Color Table 8BCO = (MAC FILE_TYPE) Photoshop Colors 8BCT = (MAC FILE_TYPE) Photoshop Palette 8BDT = (MAC FILE_TYPE) Photoshop Duotone File 8BE = Plug-in filter for Adobe-compatible paint program(PhotoShop Export Plugin) 8BEM = (MAC FILE_TYPE) Photoshop Path File 8BF = Plug-in filter for Adobe-compatible paint programs dll 8BFK = (MAC FILE_TYPE) Photoshop Commands 8BFM = (MAC FILE_TYPE) Photoshop Filter 8BI = Photoshop Plugins Formats file 8BI8 = Adobe PhotoShop Plugin Format 8BIF = (MAC FILE_TYPE) Photoshop Converter 8BIM = (MAC CREATOR CODE) Photoshop 3/4 files (PC ext: PSD) 8BIM = (MAC CREATOR CODE) Adobe Photoshop 8BIM = (MAC FILE TYPE) Photoshop 3/4 files (PC ext: PSD) 8BIM = (MAC FILE_TYPE) Photoshop Image epsd 8BL = Adobe PhotoShop Plugin Format 8BP = Adobe PhotoShop Import 8BPF = (MAC FILE_TYPE) Photoshop Prefs File 8BPI = (MAC FILE_TYPE) Photoshop Plug-in 8BPS = (MAC FILE TYPE) Photoshop (PC ext: PSD) 8BPS = (MAC FILE TYPE) Transparent 8BS = Adobe Photoshop 5.0 Sdk Plugins file 8BX = Adobe PhotoShop Plugin Extension 8BXM = (MAC FILE_TYPE) Photoshop Plug-in 8BY = Photoshop Plugins Formats file 8BYM = (MAC FILE_TYPE) Photoshop Acquirer 8CM = Sound 8CM = Triton FastTracker music (8 Channel Module) 8LI = Adobe Photoshop 5.0 Sdk Plugins file 8LY = Adobe Photoshop 5.0 Sdk Plugins file 8M = Math 8 extended character set printer font (PageMaker) 8MED = Amiga OctaMed music 8SVX = Amiga 8-bit sound 8U = Roman 8 extended character set printer font (PageMaker) 9 = "IBM Voice Type" languages scripts Data file 9 = Saltlake city game Music file 906 = Calcomp plotter 907 = Vector graphics (CalComp 907 Plot file) 91 = Ventura Publisher 91x91 dpi display font 911 = Config 911s file 915 = Config 915e file 917 = Trend Antivirus File 92I = TI-73/82/83/85/86/89/92 Bitmap 96 = Ventura Publisher 96x96 dpi display font 98 = Dll Directx Migrate file 99_ = Casino game file 9B = Wavetool file 9BT = Wavetool file ??$ = Ms Compress archive ??? = often audio file (dictation software) ??_ = Ms Compress archive ??MPE = MP3 Digital Player Wrapper ??Z = Compress/Gzip Unix Archive ?Q? = SQ (Squeeze) Archive ?RS = WordPerfect Support File @@@ = Screen files used in installation or instructions @@@ = Screen files used in the installation and instruction by e.g. Microsoft Codeview for C [B] = Image Amica Paint ^FSF = (MAC FILE_TYPE) Ghostscript _00 = Midiprg Soundtrack compressed file _01 = Midiprg Soundtrack compressed file _02 = Midiprg Soundtrack compressed file _1 = Audio Utility Tuningwrench compressed file _2 = Audio Utility Tuningwrench compressed file _3 = Audio Utility Tuningwrench compressed file _8 = Audio Utility Tuningwrench compressed file ___ = Adinf table _DB = Stratum data Icons file _DD = Repair file by Norton Disk Doctor _DL = compressed dll file _DM = Nuts n Bolts Disk Minder Recovered File (Helix Software now part of McAfee) _H = Adobe Type Manager Japanese font outline see PFB _ME = Read Me file _V = Adobe Type Manager Japanese font metrics; see PFM {PB = Backup (WordPerfect) ~ = Temporary File ~$~ = 1st Reader temporary file ~1~ = Illum src file ~AP = Old AppExpert project database (Borland C++ 4.x) ~BM = Img Rc file ~CP = backup of Borland C++ Builder Source file ~CU = Cursor file ~DE = Project backup (Borland C++ 4.x) ~DF = backup of Borland C++ Builder form definition file ~DF = Delphi Form Backup of a DFM file ~DP = Delphi Project Backup of a DPR file ~H = backup of Borland C++ Builder Source file ~MN = Menu backup (Norton Commander) ~NT = NT Install Files (Used between first & second reboot) ~PA = Delphi Pascal Backup of a PAS file ~PR = Project backup file (Terramodel) ~RE = Img file ~SG = TapCIS Message Index File ~~ = Temporary file ~~A = Ap file ~~C = windows/applog ~~D = Windows Applog file ~~F = Windows Applog file ~~G = windows/applog ~~M = Windows Applog file ~~~ = Temporary file DO4b = (MAC FILE_TYPE) Cross-Platform Database DO4d = (MAC FILE_TYPE) Cross Platform Document DO4m = (MAC FILE_TYPE) Cross Platform