R = Fortran preprocessor Source RatFor R = Macintosh Resource similar to RC R = Paradox file R = Pegasus Mail resource R#+A = (MAC FILE TYPE) RagTime Classic text file R#+D = (MAC CREATOR CODE) Rag Time 3 R*ch = (MAC FILE_TYPE) BBEdit R00 = Norton Ghost rar file R01 = Norton Ghost rar file R01 = RAR compressed files from a multi-volume archive R02 = Norton Ghost rar file R02 = RAR compressed files from a multi-volume archive R03 = Norton Ghost rar file R04 = Norton Ghost rar file R05 = Norton Ghost rar file R06 = Norton Ghost rar file R07 = Norton Ghost rar file R08 = Norton Ghost rar file R09 = Norton Ghost rar file R0C = Fax cover R0F = Fax document R0H = Fax header R10 = Norton Ghost rar file R11 = Norton Ghost rar file R12 = Norton Ghost rar file R13 = Norton Ghost rar file R14 = Norton Ghost rar file R15 = Norton Ghost rar file R16 = Norton Ghost rar file R17 = Norton Ghost rar file R18 = Norton Ghost rar file R19 = Norton Ghost rar file R20 = Norton Ghost rar file R21 = Norton Ghost rar file R22 = Norton Ghost rar file R23 = Norton Ghost rar file R24 = Norton Ghost rar file R25 = Norton Ghost rar file R26 = Norton Ghost rar file R27 = Norton Ghost rar file R28 = Norton Ghost rar file R2D = Reflex 2 Data R2V3 = (MAC FILE_TYPE) Streamline R3T = Mime: text/vnd.rn-realtext3d R8 = Raw graphics (one byte per pixel) plane one (PicLab) R8 = Red channel image data (24bit 3D animation) (Cubicomp PictureMaker) R81 = Game: Ms flight Texture file R82 = Game: Ms flight Texture file R8? = Microsoft Word for DOS/WordPerfect Font R8L = LaserJet Landscape Font R8P = Intellifont Pcl 4 bitmap font file R?? = RAR Compressed File (?? can be 01 to 99) RA = Mime: application/x-pn-realaudio RA = Mime: audio/vnd.rn-realaudio RA = Mime: audio/x-pn-realaudio RA = Mime: audio/x-pn-realaudio-plugin RA = Mime: audio/x-realaudio RA = RealAudio RA = Remote Access data file RAC = Subtitling file format RAD = Radiance image file RAD = Reality AdLib Tracker 2-op FM music RAF = Illum src Rk file RAM = Mime: application/x-pn-realaudio RAM = Mime: audio/x-pn-realaudio RAM = Mime: audio/x-pn-realaudio-plugin RAM = Real Audio sound RAM = RealMedia RAO = ReadAllOver (YOUniverse) RAP = Magix Musstu Rap file RAR = Mime: application/rar RAR = RAR-compressed archive RAS = Mime: application/x-cmu-raster RAS = Mime: image/cmu-raster RAS = Mime: image/x-cmu-raster RAS = Sun Raster bitmap image, UNIX RAST = Mime: image/cmu-raster RAST = Sun Raster bitmap image, UNIX RAT = "Recreational Software Advisory Council" (RSACI.RAT) RAT = RATS datafile RAV = Game: fifa 2001 data enviro file RAW = Bitmap picture RAW = HSI Raw image format RAW = PCM Signed Raw Sound File RAW = Raw File Format (bitmap) RAW = RAW grayscale/24-bit RGB bitmap image RAW = RAW sound file RAW = RealAudio sound; see RA RAX = Image File RAY = Rayshade RB = (fuzzy rule based definition)see below RB = Mime: application/x-rocketbook RB1 = R:Base Data File RB2 = R:Base Data File RB3 = R:Base Data File RBD = (fuzzy rule based definition)fuzzy system modelling environment in ebnf-notation RBF = Rbase datafile RBH = RoboHelp Configuration RBI = Adressmn file RBM = Propellerhead ReBirth Modulation v2.0 RBS = RealiMation 3D Object RC = Emacs configuration record RC = ResourCe Script "Borland C++" RC = ResourCe Script "Ms C, C++" RC = ResourCe Script "Resource WorkShop" RC2 = Ms Developer Studio not editable resources RC3 = Vc98 resources file RC_ = Winhelp file (compressed) RCD = Formula 1 car race 2001 Season01 Drivers file RCE = Ntgraph Gui Ctl3d file RCF = "Audiogalaxy Rhapsody" storage file RCF = Game: colin Mc Rae car race Configuration file RCG = Netscape newsgroup file (netsc.rcg) RCP = Recomposer's MIDI Sequencer Music File RCT = Mime: application/prs.nprend RCT = Ms Developer Studio resource template RCV = Resource Compiler; Resource script RD1 = DATAIR Retirement Document System Data File RD2 = DATAIR Retirement Document System Custom Text File RD3 = Ray Dream Designer 3 graphics RD3A = (MAC FILE_TYPE) Ray Dream Designer RD3F = (MAC FILE_TYPE) CorelDraw 3D File RD3F = (MAC FILE_TYPE) Ray Dream 3 Mode RD4 = Ray Dream Designer Graphics RD4A = (MAC FILE_TYPE) Ray Dream Studio RD4F = (MAC FILE_TYPE) Ray Dream 4 Model RD5 = Ray Dream Designer Graphics RDB = Netscape Communicator Aim file RDC = "IBM Voice Type" languages scripts Data file RDEF = Geoworks UI resource file (old) RDEV = (MAC FILE_TYPE) Chooser Device RDF = Compiled UIC source code (Geoworks UI Compiler) RDF = Resource Description Framework file RDI = Device independent bitmap file (RIFF RDIB format) RDL = Paradox RDOFF = Programming RDS = Ray dream 3d amination RDV = Ntgraph Borland C 32 file RDX = Database; Borland Reflex RE_ = EPSON CALIBRATION file REA = Doc Free Geocom file REA = readme text file README = text file REC = ARCSERVE archivation protocol REC = EpiInfo datafile REC = Sprint record REC = Windows Macrorecorder macro RED = Clarion Modula-2 path info RED = Rational Rose module diagram REF = Cross-reference REF = Reference; (generic name) REG = Registration information/key for W95/98... Regi = (MAC FILE_TYPE) Kagi Register Program REGS = (MAC FILE_TYPE) Netscape Registry REM = REMarks REN = Gen. renamed file RENDERMAN = Pixar RenderMan 3.1 specification reno = (MAC FILE_TYPE) Apple Guide REP = AAICWpro autoresponder file REP = Mime: application/vnd.businessobjects REP = Qwk reader REPly file REP = REPort file made by several programs REP! = (MAC FILE_TYPE) Replica REPORT = Report chemical modeller output file REQ = REQuest RES = Compiled resource Ms C, C++ RES = Compiled Resources Borland C++ RES = XBoard resign conferences file RET = Basic Realizer Careal Caret Samples file REV = FrameMaker document; see MIF REV = Geoworks revision file REV = Revolution stack REX = Oracle report definition REX = PharLab executable file (old format) REX = Rexx language source code REXX = Mime: text/x-script.rexx REXX = Rexx language source code REZ = Resource file RF = Bitmap image (Raster File) RF = FrameMaker document RF = Mime: image/vnd.rn-realflash RF = RealFlash Clip RFB = RoboForm RFD = RecogniFORM Form Definition RFG = RFG Integrator System Database RFH = RFG Integrator Householding Database RFM = Rich music format RFT = Document; IBM DisplayWrite RFT-DCA RFX = Modula M2sds file RG = Bitmap image (1bit B&W 4bit CMYK) (Raster Graphics format) RGB = Bitmap picture RGB = Mime: image/x-rgb RGB = SGI RGB files (Silicon Graphics) RGB = Silicon Graphics Raw Red, Green and Blue bytes bitmap image RGB = VideoCraft GIF RGBA = Raw Red, Green, Blue and intensity bytes rgDB = (MAC FILE_TYPE) Adobe Registration DB RGE = Inno Setup Registry Entries file RGH = ZZ RouGH image/tbv RGI = RealArcade Game Installer (not secured) RGN = DDTitle.Project open with: DDTITLE RGP = RealArcade Game Package RGS = Script for Windows Registry RGX = Symbol tables etc. info (ReaGeniX code generator) RH = Resource Header (Borland C++/Visual C++) RI = Lotus 1-2-3 data RIA = Alpharel Group IV bitmap RIB = 3d graphics (3D Reality) RIB = 3d graphics (Renderman Interface Bytestream) RIC = Ricoh fax RICHMEDIA = Norton Guides file RIF = Recource Interchange File Format bitmap image RIFF = (MAC FILE_TYPE) Painter Image RIFF = Recource Interchange File Format bitmap image RIP = Quincy program crash report RIP = Remote Access graphics RIP = Telegrafx Remote Imaging Protocol (Maximus 3.0) RIR = Spaceward Satori family native (Windows) RIS = Hdf Zlib file RISCOS = (makefile for )riscos file RIX = Bitmap image (RIX Softworks Paint Tool ColoRIX file) RJS = Mime: application/vnd.rn-realsystem-rjs RJS = RealSystem Skin RKV = RKIVE compressed file archive RL$ = Basic Realizer Disk1 file RL1 = Descent1 Registered Level File RL2 = Descent2 Registered Level RL4 = Bitmap image RL8 = Bitmap image RLA = Alias/Wavefront bitmap image RLB = Alias/Wavefront bitmap image RLB = Harvard Graphics Win data RLC = Bitmap image (Run Length RLC file) RLC = Mime: image/vnd.fujixerox.edmics-rlc RLC2 = Image Systems RLC2 Graphic image format RLD = Norton Commander 5.0 temporary file RLE = Intergraph Format image format RLE = Run Length Encoded bitmap image RLE = same as bmp RLE = Utah raster bitmap image RLF = Mime: application/x-richlink RLF = RichLink compiled format RLG = Regcleaner Languages file RLL = Basic Realizer Careal file RLO = Basic Realizer Careal Lib file RLV = Basic Realizer Careal Clipart file RLZ = Realizer source code file (CA-Realizer) RM = Mime: application/vnd.rn-realmedia RM = Mime: application/x-pn-realaudio RM = Mime: audio/x-pn-realaudio RM = Mime: audio/x-pn-realaudio-plugin RM = RealMedia RMAP = Real Pool Image RMD = Microsoft RegMaid document RME = Sb_awe keys file RMF = Beatnik Rich Music Format RMF = RealMedia File RMI = MIDI-sequention music (RIFF RMID format) RMI = Mime: audio/mid RMK = Makefile (CA Clipper RMake) RMM = Mime: audio/x-pn-realaudio RMM = RealMedia audio (RealPlayer) RMP = Mime: application/vnd.rn-rn_music_package RMP = Mime: audio/x-pn-realaudio RMP = Mime: audio/x-pn-realaudio-plugin RMP = RealAudio audio file RMX = Mime: application/vnd.rn-realsystem-rmx RMX = RealJukeBox MP3 File RN = Xpl program (Nota Bene) RND = AutoCAD Autoshade rendering slide RND = Mime: application/prs.nprend RND = PGP Random Seed RNG = Mime: application/ringing-tones RNG = Mime: application/vnd.nokia.ringing-tone RNG = Nokia Communicator ringing tone RNK = Dial-up shortcut RNL = GTX runlength encoded bitmap graphics RNO = Runoff file (VAX) RNX = Mime: application/vnd.rn-realplayer RNX = RealPlayer audio ROB = Dllbackup microsoft artgalary file ROCKWELL = rockwell (modem) file ROFF = Mime: application/x-troff ROFF = Unformatted manual page (Roff/nroff/troff/groff) rohd = (MAC FILE_TYPE) Read-Only Disk Image ROL = Adlib syntesized music (Roland) ROM = Read Only Memory image (emulators/AONs) RonA = (MAC FILE_TYPE) Graphing Calculato ROT = Rotater 3D image ROV = Rescure Rover game data ROY = TrueType RP = Mime: image/vnd.rn-realpix RP = Rainbow Painter image format RP = RealPix image RP1 = Database Text; R&R report file RP3 = Game: need for speed car race file RPB = CP Backup report RPBM = Portable Bitmap image format RPC = ACT! 2.0 Report RPD = Database; Ashton Tate RapidFile RPF = AutoCAD pattern RPG = The RPG programming language RPGM = Portable Image RPI = "solid free form fabrication" flexible file format RPJ = RealSlideshow Project RPL = Document (Replica) RPL = RePLy message RPM = Linux Package Manager( installing, uninstalling, verifying, querying, and updating software packages) RPM = Mime: application/x-pn-realaudio RPM = Mime: audio/x-pn-RealAudio-plugin RPM = Mime: audio/x-pn-realaudio-plugin RPM = RealAudio plugin RPM = RunPaint (Multicolor) image format RPN = ACT! 2.0 Report RPNM = Portable Image image format RPPM = Portable Image RPR = "IBM Voice Type" languages Vocabels file RPT = Microsoft Visual Basic Crystal Reports file RPV = Listlabl file RQY = MS Excel OLE DB Query File RRF = Musicmatch Jukebox file RRS = Road Rash Save File RS = Data file (Amiga Resource/Reassembler) RS = Sun Raster Images image format RS6000 = Rs 6000 (make-)file RS_ = Resource fork of a Macintosh file (Mac-ette) RSA = PKCS7 signature, MD5 + RSA RSB = Red Storm Bitmap. RSB plugins for Photo or Paint Shop http://www.deadlyforcegaming.com/ RSC = Compiled ReSourCe(s) RSD = Roland sound file RSD = Scanner Recognita file RSED = (MAC FILE_TYPE) ResEdit RSET = (MAC FILE_TYPE) Extensions Manager Set RSF = Mediafour MacDrive Macintosh Resource Fork RSG = Compiled resource header (EPOC) RSK = Risk project (RiskMan) RSL = Paradox (used with FSL) RSL = PC Tools for Win ReSource Library RSM = Mime: model/vnd.gdl RSM = Mime: model/vnd.gs.gdl RSM = Resume file (WinWay Resume Writer) RSML = Mime: application/vnd.rn-rsml RSML = RealSystem ML File RSN = Propellerhead Reason Audio File RSP = Linker response file (generic) RSRC = (MAC FILE_TYPE) Resource File rsrc = (MAC FILE_TYPE) Resource Filek ImageBrsrc RSRC = ReSouRCe rsrc files Type "RSRC" Creator "RSED" (MAC) RSS = Resource source file (EPOC) RsSc = (MAC FILE_TYPE) Claris Resolve Script RST = "IBM Voice Type" languages scripts Data file RSX = data base file (from ????) RT = Mime: text/richtext RT = Mime: text/vnd.rn-realtext RT = Rich Text RT = Behemot 3d Scene Files RT$ = Ntgraph Visual c wizzard file RT_ = Winhelp file (compressed) RTA = "IBM Voice Type" languages Vocabels file RTB = Behemot binary 3d Scene Files RTC = Rescue Me file RTCP = Realtime Transport Control Protocol RTD = Ragtime examples render file RTE = Mime: x-lml/x-gps RTF = Mime: application/msword RTF = Mime: application/rtf RTF = Mime: application/x-rtf RTF = Mime: text/richtext RTF = Mime: text/rtf RTF = Rich Text Format document RTF_ = (MAC FILE TYPE) RTF File RTF_ = (MAC FILE TYPE) RTF produced by Microsoft Word (PC ext: RTF) RTF_ = (MAC FILE_TYPE) Rich Text Format Filetrtf RTFD = RTF-Packet (NeXT) RTG = Mime: application/metastream RTH = ANSYS Results RTK = RoboHelp Configuration RTL = Bitmap image (HP Raster Transfer Language) (HP colour printers) RTL = Norton Utilities runtime library RTL = Text file RTM = Real Tracker music module (MOD) file RTP = MS patch file (usually MS VC++) RTP = Software update file (.RTPatch) RTR = "IBM Voice Type" languages Vocabels file RTS = CA-Realizer runtime library RTS = Mime: application/x-rtsl RTS = RealAudio's RTSL document RTSL = Real document RTT = Ragtime file RTX = Mime: application/rtf RTX = Mime: text/richtext RTX = Text document RU = Javasoft Jre 1.3 lib file RUL = Expert System Rule RUL = Rules (Echo-conference) RULE = (MAC FILE_TYPE) Microsoft Rules File RUN = PC Tools for Win batch file RUS = Russian text RV = Mime: video/vnd.rn-realvideo RV = RealVideo video RVP = Microsoft Scan Configuration file RVW = ReVieW RWS = Borland C++ Resource Workshop Symbol file RWX = Criterion RenderWare script/extruded text RWX = MEME Shape File RWX = Netscape Live 3D; see FLR RWZ = MS OutlookXP Internet Settings RX = Dos7 file RXD = Reflex datafile RXH = Reflex Database Help File RXML = Roxen Macro Language RXN = MDL Reaction format RXN = Mime: chemical/x-mdl-rxn RXN = Mime: chemical/x-mdl-rxnfile RXR = Reflex Report RXS = Reflex Database Screen Driver RXX = RAR compressed files from a multi-volume archive (xx = a number from 01 to 99)