S = Assembler source code Unix S = Mime: text/x-asm S = Modula-3 foreign assembly source S = MultiEdit macro source S = Scheme language source S = Source code (non-PC platforms/Unix) S#+A = (MAC FILE TYPE) Rag Time 2 text file S#+D = (MAC CREATOR CODE) Rag Time 2 S$$ = Sprint temporary sort S01 = WordPerfect Distribution File S02 = WordPerfect Distribution File S03 = WordPerfect Distribution File S19 = Motorola EEPROM programming S1K = S1000 Simnet format S2 = Motorola S-record format S2P = Sonnet File S3 = Motorola S-record format S31 = audio module S330 = sound file S3D = Micrografx Simply 3D Project S3I = Sample file (Digiplayer/ST3) S3M = Digiplayer Sample File S3M = Mime: audio/s3m S3M = Mime: audio/x-mod S3M = Scream Tracker III music (16 channels) S3R = Rtl Ski Jump replay file S3Z = Mime: audio/x-mod S50 = sound file S550 = sound file S57 = vector image ( "International Hydrographic Organization's" ) s6BN = (MAC FILE_TYPE) Word 6 Template s8BN = (MAC FILE_TYPE) Word 98 Template S_S = Eru/erd file SA = System Sa51swe file SA2 = Suprise! adlib tracker music module. SACM = (MAC FILE_TYPE) Microsoft Spelling File SAD = Lucas Arts sound file SAF = Spatial Archive Interchange Format SAH = http://setiathome.ssl.berkeley.edu/ SAIF = Spatial Archive Interchange Format, same as SAF SAL = Database Program; SQL Application Language SAL = SORITEC datafile SAM = Ami Professional document(Samna/Lotus Ami, Ami Pro) SAM = Mime: application/vnd.lotus-wordpro SAM = MS Office 97 File Converter (DLL) SAM = SAMple file SAM = Sound Sample SAMPLE = WADigital ReportMagic file SAN = LUCAS arts: The Curse of Monkey Island Movie File SAP = hyperbanner: Java animation SAR = SAR compressed file archive SAR = Saracen Paint image format SAS = SAS source code file (VMS) SAT = ACIS 2D/3D : Vector graphics / CAD SAV = SAVed backup/configuration data SAV = SAVed game situation (eg. NetHack) SAVE = Game Salt Lake city 2002 file SAVEME = Mime: application/octet-stream SAY = Sound data 1 bit SB = 8bit sound data : Raw Signed PCM Byte format SB = Audio file (Signed Byte) SB! = Superbase : Locking file SB_ = Creativ compressed Sb16 sbide file SBBUGREPORT = SBBugReport.Document open with: APPLOCalize.EXE SBC = Smart Book compiled distribution file SBD = Storyboard Editor data file SBE = Spybot Excludes file SBF = Superbase 95 File SBGLOSSARY = SBGlossary.Document open with: APPLOCalize.EXE SBI = Sound; Creative labs SoundBlaster instrument SBIG = Santa Barbara Instruments Astronomical Image (Bitmap graphics) SBJ = Clipart Index; Micrografx Clipart or Palette SBK = Asymetrics ToolBook System Book SBK = Creative Labs Soundfont 1.0 Bank file SBK = Mime: application/x-tbook SBK = Mime: audio/x-sbk SBK = Multimedia Subject/book?, Metatec Corp. sbkt = (MAC FILE_TYPE) ScrapBook sbkt = (MAC FILE_TYPE) Scrapbook File SBL = Shockwave Flash object SBL = Stone Brook Pascal library SBM = Image .LBM SBN = ArcView : spatial index for read-write shapefiles SBP = Dml program (Superbase 4) SBQ = Superbase : Query definition file SBR = Source Browser for BSCMAKE (source for .bsc) SBS = Spybot Includes file SBT = Suberbase 4 Windows notes related to record SBV = Superbase Form definition file SBW = Smart Book file SBX = Adobe Illustrator Tsume SC = Ingres Embedded SQL/C Source File SC = Framework II display driver SC = Mime: application/x-showcase SC = Paradox PAL script SC = SciTex Continuous Tone image format SC$ = Modem Bitware Fax disk1 file SC1 = Simcity SC2 = Ms Schedule+ 7.x export SC2 = Msx 2 Screen image format SC2 = SimCity2000 file SC2000 = Sim city 2000 dos tileset file SC3 = Harvard Graphics 3.x screen device driver SC3 = Renamed dBASE III screen mask file (dBASE IV) SC3 = SimCity3000 file SC4 = RollerCoaster Tycoon Scenario SC? = Image ColoRix (? = resolution)(EGA Paint) SCA = SCA datafile SCAN = Thunderscan image file scav = (MAC FILE_TYPE) Disk First Aid SCB = Scribble.Document open with: SCRIBBLE.EXE /dde SCC = MSX ( = MicroSoft eXtended home computer) bitmap image SCC = Source code control file; programming project file management SCD = Matrix/Imapro SCoDL film recorder (SCODL = Scan Conversion Object Description Language) SCD = Mime: application/x-msschedule SCD = Ms Schedule+ 7.x contacts SCE = SoftCuisine Data Exchange File SCENE = Sculpt 3D/4D 3D object (Amiga) SCF = ScoreMaker multimedia show SCF = Symphony spelling checker configuration SCF = Windows Explorer Shell Command File SCG = Bitmap image (ColoRIX) SCH = Project schedule (Schedule Publisher/Ms Schedule+) SCH = Scheme (P CAD/Orcad) SCHAKAL = Schakal chemical modeller input file Schd = (MAC FILE_TYPE) Microsoft Email Schedul SCHEMAS = Amaya config file SCI = Scitex Continuous Tone (CT2T) bitmap image/Fax SCI = System Configuration Information SCITEX = Scitex Continuous Tone (CT) CMYK color images and grayscale images SCL = SCALA Scale SCM = Lotus ScreenCam Movie SCM = Mime: application/vnd.lotus-screencam SCM = Mime: application/x-lotusscreencam SCM = Mime: text/x-script.guile SCM = Mime: text/x-script.scheme SCM = Mime: video/x-scm SCM = Scheme language source code file SCN = Calgari trueSpace2 File Format SCN = Kermit screen dump or file SCN = Minolta SCeNe file SCN = Visual Basic SCNE = (MAC FILE_TYPE) Infini-D Scene SCO = SCOre (best results in games) SCODL = Bitmap image (Agfa slide file) SCP = BITCOM script SCP = ColoRIX bitmap image SCP = Microsoft Dial-Up Networking Script SCP = Mime: text/plain SCR = fax image SCR = Screen dump/tbv SCR = Screen font SCR = Sun Raster Images image format SCR = Windows screensaver scri = (MAC FILE_TYPE) Extension SCRIPT = Win Help related file SCRN = (MAC FILE_TYPE) StartUpScre SCRN = Startup Screen SCS = ScreenCam Script; Lotus scsi = (MAC FILE_TYPE) Apple HD Setup SCT = FoxPro additional (FPT) screen description file SCT = Mime: text/scriptlet SCT = SciTex Continuous Tone bitmap image SCT = Windows Script Component SCT01 = SAS catalog (Unix) SCU = ColoRIX bitmap image SCV = Winphone connection file SCX = Chart (Stanford Chart) SCX = ColoRIX bitmap image SCX = FoxPro main (DBF) screen description file SCX = MS Class Browser form SCY = ReaGeniX security file SCZ = Wingz data SD = Entropic Sound Data format : Audio SD0 = Dali Raw image/tbv SD1 = Dali Raw image/tbv SD2 = Dali Raw image/tbv SD2 = Sound Designer 2 file SD_ = Audio Utility Midimach compressed file SDA = Software Distribution Network file archive description SDB = SideKick 2 Database sDBN = (MAC FILE_TYPE) Word 4/5 Template SDC = StarOffice StarCalc Spreadsheet SDD = StarOffice StarImpress Presentation SDE = Drumbeat (Internet application) exported data sdev = (MAC FILE_TYPE) Control Strip Module SDF = MDL Isis SDF chemical modeller input file SDF = Mime: application/e-score SDF = Mime: chemical/x-mdl-sdf SDF = Source Definition File (Sourcer) SDF = System Data Format file (fixed lenght ascii text) SDG = Star Office Gallery image format SDI = QuickBooks; Data SDI = Software Distribution Network Info file SDI = Super Data Interchange SDK = Roland S-550/S-50/W-30 Disk Image SDL = Alias Wavefront Scene Description Language SDL = Paradox SDL = Parsys hardware network description file SDL = SmartDraw Library SDML = Mime: text/plain SDML = Spatial Data Modeling Language (VRML) by Silicon Graphics SDN = Software Distribution Network compressed file archive (pak251.exe) SDP = IBM Storyboard PIC image SDP = Mime: application/sdp SDP = Mime: application/x-sdp SDP = RealAudio Scalable Multicast SDPC = "Cocreate SolidDesigner" Datafile SDR = Mime: application/sounder SDR = SmartDraw drawing SDR = Sounder music SDS = MIDI Sample sound (DUMP Standard File) SDS = Mime: application/x-onlive SDT = QuickBooks; Data SDT = SmartDraw Template SDTS = Spatial Data Transfer Standard (10m and 30m 7.5' DEM ) SDV = Semicolon Divided Values file SDW = (header) files for MrSID (ESRI picture files) SDW = Amidraw vector image SDW = SourceSafe files in Shadow Directory SDW = WordPro Drawing; Lotus SDX = Sample DUMP Exchange File SDX = sound file SDY = Starmoney file SE = ScopeEdit Project File SE = Dll Directx Migrate file SE1 = Synthedit file SE_ = Midiprg Cakepro compressed file SEA = Mime: application/sea SEA = Mime: application/x-sea SEA = Mime: application/x-stuffit SEA = self-expanding archive SEA = StuffIT Expander archive format (orig. Macintosh) SEAWIFS = SeaWiFS Frame Formatter (Level 0) output file format SEC = Diskreet encrypted file SEC = Disney Animation Studio secured animation file SEC = Pretty Good Privacy secret key ring file SECURITY = Javasoft Jre 1.3 lib security file SED = Sed/unix doc file SEE = Mime: application/vnd.seemail SEF = Steganos Encrypted File SEG = Compressed File Segment Seg1 = (MAC FILE_TYPE) StuffIt Segment Seg2 = (MAC FILE_TYPE) StuffIt Segment Seg3 = (MAC FILE_TYPE) StuffIt Segment SegN = (MAC FILE_TYPE) StuffIt Segment SEL = PaintShop Pro Selection File SEMI = Spartan Semi-Empirical chemical modeller input file SEO = ScopeEdit Object File SEP = Printer separator page SEP = Tagged Image File Format (TIFF) bitmap image SEQ = Atari STAD bitmap image/animation? SEQ = Bubble Chamber Sequential Instruction File SEQ = PowerTracks Pro Audio, by PG Music, Inc sequence files SEQ = Sequence files of PowerTracks Pro Audio, by PG Music, Inc. SEQ = Stad image format SER = Mime: application/x-java-serialized-object SER = Webalizer Lang file SERVER = Analog file SES = Clarion Modula-2 session info SES = Cood Edit Session file SESSION = Internet Security Scanner file (ISS) SET = 1st Reader configuration SET = File Set for MS Backup SET = Mime: application/set SET = SETup data or info SET = Symphony driver sets created by Install SEU = Serials 2000 Encrypted S2K Update SEW = Generic : Sewing program file SEX = Urban Chaos Game File sEXT = (MAC FILE_TYPE) Text Template SF = OS/2 WPS Attribute Storage SF = IRCAM Sound File (CSound package/MixView sound sample editor) SF = Signature instructions file SF = WPS attribute storage (OS/2 WorkPlace Shell) SF0 = Windows Sytem file check file SF2 = Creative Labs Soundfont 2.0 Bank file SF? = Bitstream Printer Font SFAX = (MAC FILE_TYPE) STF Sent Fax SFB = HP soft font SFC = Windows System file check file SFD = SoundStage : Sound File Data SFE = Split Files Shell Extension SFF = Fritz!Fax document SFF = Scene File Format SFF = Structured Fax Format image format SFF = Structured File Format SFI = Bitmap; SIS Frame Grabber SFI = Printer font (HP LaserJet landscape) (Ventura Publisher) SFI = SIS Framegrabber image sfil = (MAC FILE_TYPE) Sound File SFK = Sonic Foundry SoundForge : Sound file SFL = PCL 4 bitmap font (landscape) (Intellifont/Ventura Publisher) SFM = Dart file SFN = SPX font SFO = Bitstream font file - fontware format SFP = Pcl 4 bitmap font (portrait) (Intellifont/Ventura Publisher) SFR = Sonic Foundry Sample Resource : Sound SFS = Pcl 5 scalable font file (Intellifont) SFT = ChiWriter screen font SFV = Easy SFV Creator SFW = Seattle Film Works graphics SFX = Self-extracting file archive script (RAR) SG = Snap Quiktour file SG = SnapGraphix : Image file SG1 = Graphics (Stanford Graphics) SGD = Lahey Blackbeard help file SGF = Starwriter document with graphics SGI = Silicon Graphics workstation, Irix RGB bitmap image SGI-LPR = Mime: application/x-sgi-lpr SGL = StarOffice Master Document SGM = IETF SGML document (Standard Generalized Markup Language) SGM = Mime: text/sgml SGM = Mime: text/x-sgml SGML = IETF SGML document (Standard Generalized Markup Language) SGML = Mime: text/sgml SGML = Mime: text/x-sgml SGO = 3d Graphic generic SGP = STATGRAPHICS Plus statistics SGT = Save/get keyboard macro (Signature) SGW = Snap Quiktour file SGX = Lahey Fortran help file index SH = Internet Program SH = Mime: application/x-bsh SH = Mime: application/x-sh SH = Mime: application/x-shar SH = Mime: text/x-script.sh SH = SHell script (Unix sh or bash) (ASCII) SH = Unix ASCII file archive created by SHAR (use unshar) SH3 = Harvard Graphics 3.0 presentation SHA = Mime: application/x-shar SHA = Unix SHAR SHADE = Rayshade ray tracer SHAR = Mime: application/x-bsh SHAR = Mime: application/x-shar SHAR = SHell ARchive script (Unix) SHB = Corel Show presentation/background SHB = Windows Shortcut into a document SHCF = (MAC FILE_TYPE) Shared OLE DLL SHD = Metatools' Bryce Support file (Materials catalogue) SHD = W95 spool file SHE = 2D-Medusa CAD SHE = Windows 95 ".ShellExt" SHELX = ShelX chemical modeller input file SHEX = Motolora hex-format SHF = PGP Share SHG = "Segmented Hypergraphics" Bitmap with hot-spots, created by "SHED.EXE", compiled with "HC.EXE" (Windows help file compiler) SHH = Automated Setup template SHK = ShrinkIt compressed Apple II file archive SHL = Inno Setup String Tables file shlb = (MAC FILE_TYPE) Shared Library SHM = SHell Macro (WordPerfect Library) SHN = SHorteN compressed audio file, lossless format but larger than MP3 SHO = Mime: application/x-showcase SHOW = Mime: application/x-showcase SHOWCASE = Mime: application/x-showcase SHP = AutoCAD shape file and source file for text fonts SHP = ESRI shapefiles SHP = Image Format SHP = Printmaster icon library SHP = SHaPe file (ESRI GIS & Mapping software) SHR = Unix Shell Archive (ASCII) (SHAR) SHRP = Apple IIG image SHS = Shell Scrap Object SHS = W95/98 Clipboard SHT = HTML,; SHTM, SHTML; structured HTML SHTM = Same as SHT SHTML = Mime: magnus-internal/parsed-html SHTML = Mime: text/html SHTML = Mime: text/x-server-parsed-html SHTML = Same as SHT SHTML = SSI-HTML (SSI = Server-Side Include): dynamic HTML page SHTML3 = Shtml file SHV = graphic files read by Husqvarna Viking Designer 1 sewing machine (embroidery files that control stitching of the designs) SHW = ETC theatrical lighting control consoles. stores cues, dimmer-channel patch, submaster assignments, and general settings. It can be read and edited on a PC by ETC's free software, Expression Off-Line, available at www.etcconnect.com. SHW = Corel Show | Corel Presentations Show SHW = Mime: application/presentations SHW = Presentation; Harvard Graphics DOS 2.x Show SHX = AutoCAD shape entities SHX = ESRI shapefile (points) SHZ = Ximage file SI = Mime: text/vnd.wap.si SI = Script Interpretor file SI = SoftImage image SIB = Sibelius Music File SIC = Mime: application/vnd.wap.sic SIC = Quicken 2002 order file SID = C64 tunes and sound effects file (PlaySID) SID = LizardTech MrSID image files http://www.lizardtech.com SID = Mime: audio/prs.sid SID = Mime: audio/x-psid SIF = Setup Installation File SIF = Vector data (ISIF format) SIG = gen. Current program settings = Signature SIG = SIGnature file (ThunderByte AntiVirus/PopMail/PGP) SIGN = Archive file Sigs = (MAC FILE_TYPE) Microsoft Signature Fi SIK = Ms Word backup file (SIcherungsKopie) SILK = Same as SLK SILO = MeshTV : Mesh file SILO = Mime: model/mesh SIM = Aurora image format SIM = Intel VTune performance monitor SIM = SIMPLE script source (Telix) SIMPLE = cygnus share file SIP = Scoptrax file SIR = Bitmap image (Solitaire file) SIR = BYU SIR image format SIRDS = 2d Graphic SIS = Mime: application/vnd.symbian.install SIS = Psion software installation file SIT = Mime: application/x-sit SIT = Mime: application/x-stuffit SIT = StuffIT Expander archive format, Macintosh SIT! = (MAC CREATOR CODE) Archive created by Stuffit (PC ext: SIT) SIT! = (MAC FILE TYPE) Archive created by Stuffit (PC ext: SIT) SIT5 = (MAC FILE_TYPE) Stuffit 5 Archive SITD = (MAC FILE TYPE) Archive created by Stuffit (PC ext: SIT) SITE = Site specific file SITL = (MAC FILE_TYPE) Stuffit Library SITo = (MAC FILE_TYPE) Stuffit Translator SITv = (MAC FILE_TYPE) StuffIt Viewer SITx = (MAC FILE_TYPE) StuffIt Expander SIX = Bitmap image (DEC LN03+ Sixel file) SIXEL = Bitmap image (DEC LN03+ Sixel file) SIZ = Oracle 7 Configuration SI…D = (MAC FILE_TYPE) Infini-D SJ1 = Image SEGA SJ-1 DIGIO SJ_ = Midiprg Superjam compressed file SJF = Split Files Shell Extension SK_ = Audio Utility Koan compressed file SKA = file of VIRUS ska.exe / happy99.exe SKB = QuickPOS (Point-Of-Sale) Standard Keyboard Layout File SKC = Mime: chemical/x-mdl-isis SKC = SKCARD SideKick for Windows SKCard = Same as SKC SKCARD = Starfish SideKick datafile SKD = Autosketch file (Autodesk) SKD = Mime: application/vnd.koan SKD = Mime: application/x-Koan SKD = Mime: application/x-koan SKF = AutoSketch : Drawing file (Autodesk) SKL = Macromedia Director resource file SKM = Mime: application/vnd.koan SKM = Mime: application/x-Koan SKM = Mime: application/x-koan SKN = FileWrangler/SecurDesk!/ImageForge Graphic Skin,LV, ZipWrangler SKN = Kinupix skin image format SKP = Mime: application/vnd.koan SKP = Mime: application/x-koan SKP = Mime: application/x-Koan SKR = PGP private (secret) keyring SKT = Mime: application/vnd.koan SKT = Mime: application/x-Koan SKT = Mime: application/x-koan SKW = SKWRITE SideKick Write or Calendar (same extension for both) SKWrite = Same as SKW SKY = Multiplan SYLK spreadsheet file SKYT = SKYT packer format (music/sound)(Asle / ReDoX) SL = 3d Graphic SL = Mime: application/x-seelogo SL = Mime: text/vnd.wap.sl SL = PACT's Save Layout extension SL = S-Lang language source code file SLB = Autodesk Autocad Slide Library SLB = Symbols library (P-CAD) SLC = Mime: application/vnd.wap.slc SLC = Mime: application/x-salsa SLC = Telix compiled SALT script SLD = Autodesk Autocad Slide SLD3 = (MAC FILE TYPE) Power Point 3 (PC ext: PPT) SLD3 = (MAC FILE_TYPE) PowerPoint 3/4 Slide SLD8 = (MAC FILE TYPE) Power Point 98 (PC ext: PPT) SLD8 = (MAC FILE_TYPE) PowerPoint 98 Slide SLDASM = Solidworks File SLDDRW = Solidworks File SLDDWG = SolidWorks drawing 2D (Vector graphics) SLDPRT = SolidWorks drawing 3D (Vector graphics) SLDS = (MAC FILE_TYPE) PowerPoint 2 Slide SLF = Ntgraph Setup30 file SLG = Chromeleon Audit Trail SLI = MAGICorp Slide Service : Slide SLI = Slice : used by some 3d-modeller SLICKEDIT = Bugslayer Tracesrv file SLIDES = Mime: application/x-showcase SLK = Excel-Spreadsheet: Data format (Sylk Symbolic Link format) SLK = MultiPlan -Spreadsheet: Data format (Sylk Symbolic Link format) SLK = Timeslips Lock File SLL = Sound data file (Generic) SLM = Microsoft Visual FoxPro SLN = Microsoft Mse file SLN = MS Visual Studio .Net solution file slnk = (MAC FILE_TYPE) System Comms SLO = Webalizer.01 Lang file SLP = Pro/E rendering file SLP = Timeslips Data File sLS3 = (MAC FILE_TYPE) Excel 3 Template sLS4 = (MAC FILE_TYPE) Excel 4 sLS5 = (MAC FILE_TYPE) Excel 5 sLS8 = (MAC FILE_TYPE) Excel 98 Templat SLT = Mime: application/vnd.epson.salt SLT = Selection SLT = Telix : Salt Script Application Language script source SLT = ZX SPECTRUM emulator SM = Samna Word text document SM = ScriptMaker script SM = Smalltalk language source code file SM = SoftSpoken Mailer maillist SM$ = Modem Bitware Fax disk2 file SM2 = Terrasoft summery table SM3 = DataCAD Symbol File SM_ = Midiprg Seqmax Seqprest compressed file SMC = SmartMaster LOTUS Freelance Graphics 9x scene file SMC = Super Nintendo Game-console ROM Image (See ZNES or SNES9x) SMD = Mime: chemical/x-smd SMD = SmartWare II, version 1.02 SMD = StarOffice Mail SMD = Video game console ROM emulator file SMDB = SteamMaker project file. Windows-based authoring tool http://www.learn.com SMF = SMARTFAX : Fax SMF = StarOffice Formula SMI = CC:Mail Smart Icon SMI = Daylight SMILES SMI = LOTUS Smarticons SMI = Macintosh : "Self-mounting image" : Disk Copy compressed image SMI = Mime: application/smil SMI = Mime: chemical/x-daylight-smiles SMI = Mime: chemical/x-x-daylight-smiles SMI = RealPlay SMIL File Real Player G2 SMI = SMIL multimedia SMIL = "Synchronized Multimedia Integration Language" SMIL = Mime: application/smil SMIL = Text SMILES = SMILES chemical modeller input file SMK = Image file (Deer's Revenge) SMK = Image file (Nascar Racing '99) SMK = RAD Video Tools : Smacker compressed video SMM = Ami Pro Macro (2.x,3.x) SMN = ParaGraph's WorkScript format : Font SMN = Samma Word : text SMP = Ad Lib Gold Sample SMP = Mime: application/studiom SMP = Sample Scream Tracker Sample SMP = Samplevision format : Sound SMP = Ulead Photo Express SMP = Xionics SMP image SMS = 8-bit Sega Master System : Emulator ROM image file SMS = MS Package Definition File (used to be .PDF) SMT = extension used by some CAD programms used for SMT-circuit layout SMT = HiPer-Six Memo File SMT = IconAuthor : SmartObject file SMT = QuickBooks SMT = Smart Ware II : Text file SMU = Simple Musical Score SMV = Saved Mail Video SMZ = Audio/Video file SN = serial number file SN = Sound Club editor : Compressed song file SN_ = Midiprg Guitarws compressed file SNA = ZX80 SPECTRUM emulator snapshot SND = AKAI MPC-series sample : Sound SND = Amiga IFF/8SVX Sound SND = Digitized sound file ATARI SND = internet sound format SND = Interplay/MusicStudio sound SND = Mime: audio/basic SND = Mime: audio/x-adpcm SND = NeXT/Sun Sound SND = Raw unsigned PCM data : Sound SND = Resource Fork sound SND = Software Toolworks Sound SND = Sound Clip SND = sound file, similar to AU SND = Sound generic name SND = Sounder/Soundtools sound SND = Sun/NeXT/Tandy/Apple Macintosh : Sound file, old format SND = Wired For Sound SNDJ = audio modul SNDR = Sounder sound file : Sound SndS = (MAC FILE_TYPE) Microsoft Sound Set SNDT = Sndtool sound file : Sound SNG = Midisoft Studio - Prism : Song (midi sound) SNG = Song : various prgs SNIFFER = Sniffer trace files SNM = Netscape Communicator : Mail, News messages SNO = Snobol4 language source code file SNOOP = SNOOP capture file format SNP = Access 97 report SNaPshot file SNP = CoffeeCup HTML Editor Snippet SNP = ComputerEyes output video Animation SNP = Microsoft Access : Database file SNP = READIBM : Book-shelf for .BOO SNP = Shapshot file (Snapview) SNT = Microsoft vissdk Vislocalinfo file SNT = Tonline Email sent file SNW = Wired For Sound SNX = QuickBooks; Data SNX = Slide Show Image SO = Fortran 90 shared object SO = Shared library file (Unix)(similar to DLL) SO3 = MP3 compressed .sou file =sound SO_ = Midiprg Score Midiprglite compressed file SOA = Sage MAS 90 Accounting Software File Soap = (MAC FILE_TYPE) KPT Soap SOB = Visual Basic SOC = Game: Uefa champions league Logic file SOL = MATRA prelude solids SOL = Mime: application/solids SOL = Solution file ,Solution eg. game walkthroughs(Common used with game examples,tutorials) SOM = Paradox : Sort information SOM = Quattro Pro: network serial numbers SON = Creative Labs SoundBlaster Studio II : Song file SORT = thoroughbred basic direct / sort file SOU = Creative Labs SoundBlaster Studio : Sound file SOU = Lucas Arts sound file SOU = Sound data (sound tool) SOU = Sound file by games(Indiana Jones SOUP = Message / E-mail SOW = ARJ archiv SOX = native Unix Sox raw sound SOX = Schema for object oriented XML SP = Micrografx ABC Snap Graphic SP = Spice : Data SP = Splint/unix : Compressed file archive SP = ZX SPECTRUM emulator source profile SP1 = various games SP2 = various games SP4 = Roller Coaster Tycoon : Saved game SPA = Flash Movie SPADE = Snort file SPAR = Spartan chemical modeller input file SPAR = Spartan chemical modeller output file SPARC = Sunos4 file SPC = 2d Graphic SPC = Atari compressed Spectrum file : Bitmap graphics SPC = Galactic Industries SPC File Format SPC = Microsoft Multiplan : Program SPC = Mime: application/x-pkcs7-certificates SPC = Mime: chemical/x-galactic-spc SPC = Mime: text/x-speech SPC = music : SNES Audio SPC = SPC format for spectral and chromatographic data SPC = Text to speech SPC = WordPerfect Temp File SPD = Adobe printer driver SPD = Harvard Bitstream Typefaces SPD = Postscript printer mini driver SPD = Speach Data file : Sound SPD = Speedo : Scalable Font SPE = Princeton Instruments CCD camera : Bitmap graphics/image SPEC = Gen. specs file SPERE = NIST SPHERE sound files SPF = 2d Graphic SPF = Bitmap image ,spiff = Still Picture Interchange File Format SPF = EnerGraphics : Slide presentation file SPF = Setup File SPF = Site Publisher Profile SPG = Sprint : Glossary SPH = POV-Ray (old vers.) SPH = Sphere SPI = scanned Graphics (Siemens and Philips scanner) SPIFF = Bitmap image , SPIFF = Still Picture Interchange File Format SPJ = Site Publisher Project File SPK = Acorn : Compressed file archive (Spark) SPL = Compressed file archive created by SPLINT SPL = Customized printer driver by Sprint SPL = Digitrakker Sample (by n-FACTOR) SPL = FutureSplash Animation (Internet Picture) SPL = Macromedia Future Splash Animator : Movie SPL = Mime: application/futuresplash SPL = Mime: application/x-futuresplash SPL = Personal spell dictionary SPL = Sample file (Generic) SPL = Signature : Personal spell dictionary SPL = Sound SPL = Split Files Shell Extension SPL = Windows 3.x printing : Spool file SPM = WordPerfect File SPMM = Spartan Mol. Mechanics chemical modeller input file SPN = Spanish readme SPN = WordPerfect Distribution File SPO = Mime: text/vnd.in3d.spot SPOT = Mime: text/vnd.in3d.spot SPOT = SPOT satellite image file : Bitmap graphics SPP = Serif PhotoPlus Native Format File SPP = Sprint : Printer file SPPACK = SPPack sound sample : Sound SPR = Document letter PR: SPRINT SPR = Foxpro Generated Screen Program SPR = Lutin SPR = many - Story Board : Sprite (graphics image) SPR = Mime: application/x-sprite SPR = Psion Series 3 : Spreadsheet SPR = Sizzler : Animation SPRITE = Acorn : Bitmap file SPRITE = Mime: application/x-sprite SPRITE = Sizzler : Animation SPS = 2d Graphic SPS = Image Atari Spectrum 512 SPS = Screen driver of Sprint SPS = VAX/VMS : SPSS language source code file SPS = xport .sps by sharkport SPT = Mime: application/x-spt SPT = MITAC disk/system management utility pack : Data support file SPT = one part of multi-part file : Split SPT = Spitbol language source code file SPU = 2d Graphic SPU = Atari compressed Spectrum bitmap image SPW = ABC Snap Graphics workspace backup SPW = Jandel Sigma Stat/ SigmaPlot Worksheet SPX = Foxpro Compiler Screen Program SPX = Screensaver (Screen Peace) (Windows) SPY = Wintech Software Design file SQB = SyQuest Backup SQC = Structured Query Language (SQL) Common Code File SQD = 3d Graphic SQD = Misc SQD = Squish : Squish message base SQF = France98 football game fe file SQI = Squish : Squish message base index SQL = Squish : Squish message base last read pointers SQL = Structured Query Language Data SQL SQP = Sonique : Query result of audio search SQR = Structured Query Language Program File (SQL) SQW = Archive squeeze SQZ = Squeeze : Compressed file archive unix, also msdos SR = Netscape file SR = Sun Rasterfile : Bitmap graphics SR_ = Compr. Tvideo card Neu file SRC = DataFlex/Multi-Edit souce SRC = generally Source code file SRC = Mime: application/x-wais-source SRE = Motorola S-record file (undef) SREC = Motorola S-Records SRF = Sun Raster File : Bitmap graphics SRF = TerraGen SuRFace MAP SRFMAP = TerraGen SuRFace MAP SRG = Microsoft PowerPoint : Self-registration data file SRM = Video game console ROM emulator file SRP = QuickLink : Script SRQ = MS Server request file; unprocessed SRS = Bitmap: Sun Raster File SRS = MS Server request file; partially processed SRT = Skymap data file SRV = Help Maker file srvr = (MAC FILE_TYPE) Server Connection Fil SRZ = DataFlex : Source file SS = Screen saver SS = Snappy configuration file SS = Splash : Bitmap graphics SS2 = Terrasoft SAS program file SSA = Sub Station Alpha : Video file SSAGE = inbound internet email message : Microsoft Exchange Server SSC = SourceSafe (source code control) configuration SSD = Painter4 Script file SSD = SAS/PC Datafile SSD = Style sheet definition file SSD01 = Unix : SAS data sets SSF = Enable : Spreadsheet file SSF = Mime: application/vnd.epson.ssf SSF = Sound set file SSH = DataFellows : Secure Shell document SSH = Style Sheet for MS Internet Explorer SSH2 = SSH Secure Shell Client SSI = HTML with server side includes SSI = Image SriSun SSI = Installer/GD Software Setup Information SSI = Mime: text/x-server-parsed-html SSIW = (MAC CREATOR CODE) Wordperfect 4 (saved by WP for the Mac) (PC ext: WP4) SSIW = (MAC CREATOR CODE) Wordperfect 5 (saved by WP for the Mac) (PC ext: WP5) SSIW = (MAC CREATOR CODE) Wordperfect 1 SSL = Borland Paradox5 file SSL = Corel Flow Smart Library SSL = Sessions List SSM = Mime: application/streamingmedia SSM = RealAudio Standard Streaming Metafile SSP = Axialis screensaver image format SSP = SAS Transport : Datafile SSQ = ODBC script SSS = Saved Game of Heart Of Darkness SSS = Studio Session Song File Format SST = Certificate store file Microsoft SST = IDIDAS, SSTMAP, IMGMAP : Bitmap graphics - Satellite image data AVHRR file SST = Mime: application/vnd.ms-pki.certstore SSV = Chartfile SSX = Misc ST = NeoPaint Stamp File ST = Disk Image file (Atari) ST = Little Smalltalk language source code file ST = NeoPaint Stamp File ST = Scream Tracker : Instrument library ST0 = Spice : Status ST1 = Spice : Status ST2 = Spice : Status ST3 = Spice : Status ST4 = Bitmap Santa Barbara Instruments Astronomical Image ST4 = Image Raw grayscale file ST4 = Image SBIG CCD Camera ST-4 / ST-x ST4 = Spice : Status ST5 = Bitmap Santa Barbara Instruments Astronomical Image ST5 = SBIG CCD camera ST-x photo ST5 = Spice : Status ST6 = Bitmap Santa Barbara Instruments Astronomical Image ST6 = SBIG CCD camera ST-x photo ST6 = Spice : Status ST7 = Bitmap Santa Barbara Instruments Astronomical Image ST7 = SBIG CCD camera ST-x photo ST7 = Spice : Status ST8 = Bitmap Santa Barbara Instruments Astronomical Image ST8 = SBIG CCD camera ST-x photo ST8 = Spice : Status ST9 = SBIG Astronomical Image ST9 = Spice : Status STA = diverent games: saved state STA = Eudora File STA = Reflection 4.0 saved state STA = Spinmaker Plus : Stack STA = Statistica : Data file STAK = (MAC FILE_TYPE) HyperCard Stack STARPACK = StarTrekker pack format (music/sound) (Asle / ReDoX) STAT = Status file STATUS = Gen. Status file STB = Genus Stub Library STC = Plug-in Acrobat Exchange STC = Terrasoft SAS data file STD = LocoScript Standard Script File STD = Plug-in Acrobat Exchange STD = Prosa : State Transition Diagram graphics file STD = SureThing CD Labeler Document STEGANO = Steganographic image STEP = ISO-10303 STEP product data STEP = Mime: application/step STF = ACME Table Files (winword.exe) STF = Microsoft Setup table (many prg.) STF = Mime: application/vnd.wt.stf STF = ShrinkToFit : Compressed file archive STF = Structured File STG = PageKeeper Storage File STI = Programming STK = Mime: application/hyperstudio STK = Personal Stock Monitor File STK = Sticker Store Sticker STL = C++ Standard Template Library STL = CAD Software Solid Modeling/Prototyping File STL = Claris Works data file STL = Micrographics Designer stylesheet STL = Mime: application/sla STL = Mime: application/vnd.ms-pki.stl STL = Mime: application/x-navistyle STL = Security Certificate trust/request list. STL = STereoLithography 3d object STM = PhotoStudio Stamp image format STM = Prosa : State Transition Diagram model file STM = Scream Tracker II : Music (4 channel) STM = short for .SHTML = HTML with SSI STM = State Transition Diagram model file (Prosa) StMI = (MAC CREATOR CODE) Adobe's PageMill StMI = (MAC CREATOR CODE) GIF files created by PageMill (PC ext: GIF) StMI = (MAC CREATOR CODE) HTML files created by PageMill (PC ext: HTM) StMI = (MAC FILE_TYPE) PageMill STML = See STM HTML STN = ArcView : geocoding standardization file STN = Microsoft Flight Simulator File STN= = Genuine Fractals STiNg file format (losslesss image codec) STO = Genus Pascal Stub OBJ File STOT = (MAC FILE_TYPE) Mac OS Help Index STP = 3d Graphic STP = ISO-10303 STEP product data STP = Mime: application/step STP = PageKeeper Packed Storage File STP = Plug-in Adobe Acrobat Exchange (language) STQ = StatSoft Software : Text file (Statistica) STR = DataPerfect Structure File STR = dBASE Application Generator : Structure list object file STR = Gate3 table structure file STR = Mime: application/vnd.pg.format STR = Mime: audio/x-str STR = Screensaver file STR = Stream File Playstation Discs STrk = (MAC FILE_TYPE) MOD Music File STRN = (MAC FILE_TYPE) HyperCard Stack Converter STS = MS C Project Status Info STS = Scream Tracker : Song format STT = Tacmi Pixia palette file stub = (MAC FILE_TYPE) Mac OS Stub Library STW = Neopaint Stamp image format STW = SmartTerm for Windows : Data file STX = CA-Simply Tax : Tax form STX = Santa Barbara Instruments Astronomical Image : Bitmap graphics STX = SBIG CCD camera ST-x (Astronomical Image) STX = Scream Tracker Music Interface Kit STX = SmarText : Electronic book STX = SPOT Image : Statistics file STX = System/User Topic Set Descriptor BullsEye STX = Terrasoft SAS data file STY = gen. STYle template, library or sheet used by many text and graphics programs STY = Micrografx Picture Publisher Print Style STY = MS Word for DOS Style Sheet STY = Ventura Publisher style sheet STYLE = Html style file SUB = Rational Rose component package SUC = Softrans Hello Engines! 2.1 file SUD = Symantec Undodata file SUI = Suit library (Simple User Interface Toolkit) Suit = (MAC FILE_TYPE) MacBench Test Suite SUL = Gfa Raytrace image/tbv SUM = SUMmary SUMM = Clapack Blas Testing file SUN = Bitmap image (Sun raster file format), UNIX SUN3 = Possibly modified Sunos4 file SUN4 = Sun Os 4 file SUN5 = Sun Os 5 file SUNIFF = Bitmap image (Sun TAAC Image File Format) SUO = Visual Studio .NET user settings SUP = Bitmap image (Startup screen) SUP = Error Suppression for Nu-Mega Technologies, Inc. BoundsChecker SUP = Supplemental data (spelling checker user dictionary) SUP = WordPerfect for Win SUPplementary dictionary SUR = Leben_jesu Bibel file SUX = audio modul SV = Game: roland garros tennis file SV2 = Terrasoft SAS file / retrieval information SV4 = RollerCoaster Tycoon Saved Game SV4CPIO = Mime: application/x-sv4cpio SV4CRC = Mime: application/x-sv4crc SVD = Document autosave file (Ms Word) SVE = WINXP SYSTEM32 file SVF = Mime: image/vnd SVF = Mime: image/vnd.svf SVF = Mime: image/x-dwg SVF = Vector image (Simple Vector Format used by CAD programs) SVG = Mime: image/svg-xml SVG = Ms Word glossary autosave file SVG = W3C's XML based vector graphics format SVH = Mime: image/svh SVH = Picture; Black Diamond Consulting (Surround Video - Animated Internet Picture) SVM = Formula 1 car race 2001 Save file SVP = SwiftView Command File SVQ = Music file SVR = Compressed virtual world for WWW SVR = Mime: application/x-world SVR = Mime: x-world/x-svr SVR = SuperScape ActiveX Superscape Viscape Control SVS = Ms Word style sheet autosave file SVU = Adressmanager Default.dbu file SVX = Sound (Amiga 8SVX format) SVY = SAVVY/PC : Database file SW = 16bit) data : Sound (Raw Signed PCM Word SW = Audio file (signed word) SW0 = Spice : Sweep output SW1 = Spice : Sweep output SW2 = Spice : Sweep output SW3 = Spice : Sweep output SW4 = Spice : Sweep output SW5 = Spice : Sweep output SW6 = Spice : Sweep output SW7 = Spice : Sweep output SW8 = Spice : Sweep output SW9 = Spice : Sweep output SWA = Macromedia Shockwave music (MPEG-1 Layer III with special header) SWB = Photoshop file SWD = Schoolwide Database file sWDB = (MAC FILE_TYPE) ClarisWorks 3/4 Database SWE = Nhl Ice Hockey 2002 required file SWECOIN = Swecoin Font Format and PKT SWF = Mime: application/x-shockwave-flash SWF = ShockWave Flash, Animated Vector Format Internet SWF2 = (MAC CREATOR CODE) Flash files (PC ext: SWF) SWFL = (MAC FILE TYPE) Shockwave Flash files (PC ext: SWF) SWFL = Mime: application/x-shockwave-flash SWG = SWAG Pascal Snippets (SWAG Reader) sWGR = (MAC FILE_TYPE) ClarisWorks 3/4 Drawing SWI = files created by Swish (help in making Macromedia Flash files) SWIN = (MAC FILE_TYPE) SoftWindows SWISH-E = SWISH-E file SWL = Macromedia Flash Format [Alternate] SWP = Borland Sprint document backup SWP = Win virtual Memory Storage = Swap File swpl = (MAC FILE_TYPE) Software Update File sWSS = (MAC FILE_TYPE) ClarisWorks 3/4 Spreadsht SWT = Visual Basic Setup Wizard Template file SWV = Windows Sound File Format sWWP = (MAC FILE_TYPE) ClarisWorks 3/4 Document SXP = 3D Studio process file SXW = OpenOffice.org Writer document SY# = Darn! Backup Files SY0 = WordExpress file SY1 = Smartpix symbol library (Ami Pro) SY3 = Harvard Graphics Symbol 3.x SY_ = Korg Dw8000 compressed file SYD = Backup file made by QEMM/SysEdit SYK = SYLK spreadsheet format (Excel) SYLK = (MAC FILE_TYPE) SYLK Spreadsheet SYLK = SYLK spreadsheet format (Excel) SYM = Borland C++ precompiled headers SYM = Graphics symbols (Harvard Graphics 2.x/Ms Windows SDK) SYM = Lotus Freelance SYMbol library SYM = P-CAD component symbols SYM = Program symbol table (many assembler/compilers and linkers) SYM = Symbol (generic name) SYN = Bitmap image (SDSC Synu image file) SYN = Ms Word 5 synonym file SYN = Synthetic Universe image format synC = (MAC FILE_TYPE) ColorSync SYNU = Bitmap image (SDSC Synu image file) SYNU = Synthetic Universe image format SYS = Datafile (SYGRAPH/SYSTAT/SPSS/PC) SYS = Mime: video/x-mpeg-system SYS = System file - device driver or hardware configuration info (DOS) SYS = Windows Bitmap image format SYS-OLD = cygwin terminfo file SYSK = cygwin terminfo file SYW = Graphics symbols (Harvard Graphics Win) SYW = Yamaha SY-85/SY-99 Wave File SYX = Modula M2sds file SY~ = Win Coreldraw file